CAPTURE THE FLAG

  • 5 people from each team will play at a time and substitutions are allowed.

  • The field of play is distinguished by cones, with a center line for each team, a 4 foot square box centered at each end zone for the flag, and 2 cones from halfway between the center box and the end line for the jail. 

  • Teams will line up on their half of the field. Once the whistle is blown, play will begin..

  • No one may guard the flag box. Only 1 person may guard their team’s jail.

  • Players tagged with 2 hands (at referees discretion) will be sent to jail.

  • Players can be tagged out of jail by a teammate after they get all the way to jail and play begins again.

  • Teams capture the other team’s flag and carry it across the field back to their side to earn a point. The flag is then placed back in the flag box and the game restarts.

  • If after 15 minutes no flag has been captured, no points will be awarded either team.

  • The team with the most captures wins.

 

CORN HOLE

  • 2 pairs (4 total players) from each team will compete against another team.

  • The centers of the corn hole boards will be set up 33 feet from each other.

  • Pairs will split up, one on each side of the corn hole set up.

  • The first side of contestants alternate pitching corn bags until they have thrown all four corn bags, then the remaining contestant continue to alternate in the same manner until all four corn bags are delivered and the inning completed.

  • The contestant who scored in the preceding inning will pitch first in the next inning. If neither pitcher scores, the contestant who pitched second (last) in the preceding inning shall pitch first in the next inning.

  • The corn hole match will be played until the first team of contestants reaches (or exceeds) 21 points at the completion of an inning, or for 15 minutes.

  • The winning pair from each corn hole set up will receive 10 points. In the event of a tie, the pairs will split the points 5 and 5. This event has a max of 20 points. 

three-legged/sack/wheelbarrow relay race

One pair from each team will compete in each leg of the race (3 total legs). If your team only has 5 people, 1 person will go twice. The team who completes all three legs of the race first wins.

Leg 1: THREE-LEGGED RACE

  • Each pair must tie their legs together with a bandana AT THE ANKLE.

  • On referees whistle, the pair runs as fast as possible to the other side of the field and back to tag the next pair competing in leg 2.

Leg 2: WHEEL BARROW RACE

  • This pair starts when the pair from leg 1 returns to tag them.

  • One team member holds the other team member’s ankles as they maneuver across the field on their hands. Upon reaching the other side, the pair switches roles and comes back to the start line to tag the next pair.

Leg 3: SACK RACE

  • This pair splits up at the beginning of the race – one at the start line and the other person on the other side of the field.

  • Upon the pair from leg 2 returning to tag them, one person hops in the sack to the other side. They give the sack to the other person waiting for that person to hop back to the start line.

dizzy WATER BALLOON TOSS

  • 2 pairs (4 players) from each team will compete. The team with the last pair standing wins.

  • Pairs will line up at the closest set of cones to the center. The referee will determine which side starts with the water balloons.

  • On the referee’s word, the side with the water balloons will spin 5 times with their head on the bat, then toss the balloon to their partner. The partner will then spin 5 times with their head on the bat and toss the balloon back to their partner. Once both sides have tossed the balloon, the referee will instruct one side to take a step back to the next cone.

  • On the referees word, the spinning and tossing begins again.

  • A pair is out when their water balloons breaks.

  • If remaining pairs break their water balloons at the same time, they will be given new balloons and resume from the cone they are currently standing at.

TUG OF WAR

  • A rope with tape at the center is laid out on the ground.

  • A cone is placed 13 feet from the center on both sides.

  • 5 people from each team will line up along the rope at the second tape mark.

  • On the referees word, the teams begin tugging.

  • The first team to pass the center mark past the cone on their side is the winner.

  • Teams will play 3 times to determine the overall winner for this event.

miscellaneous relay

  • This event consists of jump rope, balloon carry, egg on spoon, and hula hoop pass. All 8 team members will compete – if your team has less than 8 players, some players will go multiple times.

  • Teams will determine which players will complete each leg of the race and go to the assigned cone prior to the start of the race.

  • On the referee’s signal, player 1 will pick up the jump rope and jump 15 times in place. Upon completion, this player will run to tag player 2 to begin their leg.

  • Once player 1 is finished, players 2 and 3 will inflate the balloon. They will then place the balloon between their stomachs and carry it to the next cone. If the balloon drops, the players must pick it up and start back at the beginning cone.

  • Once the balloon carry is complete, players 4, 5, 6, and 8 will take their place in line between the pool noodles. In the event a team does not have 4 people to participate, players from earlier legs will participate in this leg.

  • Players will pick up the pool noodles to connect their line. The player on the end will pick up the hula hoop and step through it the pass it to the next person. When the hula hoop reaches the other end of the line, that player will drop it all the way to the ground before picking it back up and returning it down the line. When it returns to the start, the player on the end will drop it to the ground to finish.

  • The team who completes all legs of the race first wins.